![winject target is protected winject target is protected](https://i1.rgstatic.net/publication/326782640_VinJect_Toolkit_for_Penetration_Testing_and_Vulnerability_Scanning/links/5b631f6eaca272e3b6ac04fb/largepreview.png)
There are some basic security features implemented, but it will get caught via signature detection by PB pretty soon. If you fear a ban, DON'T use this hack with your main (paid) account, but ONLY with a trial account. I take NO responsibilty, if you get banned while using surviveZ. Kategorie: Infestation Survivor Stories (The WarZ) Um Links zu sehen, musst du dich registrieren
#Winject target is protected install
Install Microsoft Visual C++ 2010 and the latest DirectX Redistributable Packages: Try playing WITHOUT icon loading on startup (reset menu settings if you are unsure: Misc > Reset) Use Winject and run it in Administrator Mode: Um Links zu sehen, musst du dich registrieren To eject press F8 or open menu and navigate to misc > eject and press ENTER. Inject when in main menu or in game ( for best results inject, when in main menu) Open Winject/Injector (with Admin Rights) & select DLLĤ. Screenshot protection for clean screenshots and PBSS protectionĪny DLL injector required (Winject, etc. Menu for customizing the hack including automatic saving of settings on ejection and loading on injection Map With Last Positions that shows the position of your characters (when playing on a server as well) Mini Map including players, zombies w/o aggro and items Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation Zombie ESP including distances and colored skeleton based on visibility * coloring of items according to their healing or stamina potential or to their category, e.g. * hiding of food & drinks without healing potential in case the player is NOT hungry/thirsty * hiding of unimportant items (such as helmets, small and teddy backpacks, weaker melee weapons than the currently equipped one)
#Winject target is protected manual
* menu option for manual and automatic loading on injection for those people having issues with icon loading (loading is DISABLED by default!) * if player approaches an item to a distance closer than 10m, the icon disappears and names & weight are forced * preloaded on injection and saved upon ejection * dynamically manages icons the player already encountered Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons Zombie Aimbot targets the closest, alive zombie based on visibility Player Aimbot targets are chosen either by distance to oneself or by screen distance to crosshair ( ignoring players who are in same group) Aimbot for targetting players and zombies